I’ve always been a fan of survival horror games, and there’s only really one way to play them: late at night, alone, in a dark living room. But with today’s release of two Resident Evil games for the Nintendo Switch, the equation changes a little. These two games, Resident Evil Revelations and Revelations 2, have actually been on handheld systems before; the former was developed for the 3DS, and the latter got a heavily compromised port for the PS Vita. The Switch versions, however, are far better than previous iterations — and it just so happens that portable Resident Evil makes for a perfect spooky bedtime story. Resident Evil Revelations was seen as a return to the series’s horror roots upon its release in 2012. It uses a similar over-the-shoulder camera to Resident Evil 4, and — in a series first — you’re actually able to move while aiming your weapon. The majority of the game, though, sees you play as Jill Valentine on a claustrophobic, creepy cruise ship populated by some monstrous passengers. The cramped environments were a good fit for the 3DS, and the visual fidelity is much improved on the Switch. Revelations does have chapters that see you take control of other characters in more open environments, however, and these don’t hold up nearly as well. This is partly because they tend to be closer to some of the action-heavy, terribly written lower points in the series’s recent history, but also because the game’s origin as a 3DS title becomes a lot more apparent. The 3DS was a lot better at rendering claustrophobic corridors than wide-open spaces, and Revelations’ limitations are even more obvious at a higher resolution. Overall, Revelations is a solid Resident Evil game that delivers on its promise of blending slow-paced scares with reasonably modern action. And while it’s been rereleased on everything from the PS4 to the Wii U, the Switch version is the most compelling yet — provided you play in handheld mode, preferably in bed, definitely with headphones. This is not a game that looks good on a TV; the Switch’s screen is a far more appropriate canvas. (The game also performs a lot more smoothly in portable mode, often struggling to maintain 60 frames