While that’s mostly achieved with a conventional monitor, Virtual Reality (VR) has evolved significantly, allowing users to don a headset and use a PC, a PlayStation 4 Pro console or even a mobile phone to head along on magical journeys through time and space that take “immersive” to a whole new level. Sony’s add-on VR headset for the PlayStation 4, the PSVR, is one of the most accessible of the current generation of VR tech and one the company is keen to back, given the success it has enjoyed so far. Sony Interactive Entertainment Worldwide Studios Europe senior vice president Michael Denny said the company’s embracing of VR ties in with its goal of bringing innovation and new experiences to gamers. “Anybody who has experienced VR knows how different and compelling an experience it is,” he told news.com.au. “When you think about traditional playing games through a TV set, it’s like a window to the game world, putting a headset on puts you in the middle of the action part of it. “It’s a compelling experience and at PlayStation we’ve always wanted to innovate and bring new experiences.” PlayStation VR put you right in the middle of the action.Source:Supplied VR tech has been around for a fair few years now — readers with long memories may recall primitive efforts in the early 1990s, with arcade titles such as Dactyl Nightmare — but what is available now is leaps and bounds ahead of that, offering much more realism and immersion than ever before. Titles such as Doom: VFR, FarPoint and Gran Turismo Sport have shown the medium has evolved well beyond tech demo or fad, with a promising crop of VR-designed games on the horizon, including at least 60 for the PSVR. “It (the technology) has moved on to the degree that in this generation of VR, we can deliver compelling and immersive experience in the ways we never could before, which is why it’s exciting for our players,” Mr Denny said. VR tech isn’t without its issues — motion sickness is a problem for many users, especially in first-person games- and until very recently the cost of VR headsets was also a problem. While some smartphones can get a limited VR effect via stereoscopic devices such as Google Cardboard,